Diamond Digger Saga Level 557 Tips

The goal of Diamond Digger level 557 is to rescue 46 Toys in 27 moves or fewer and reach 1,000 points. Read the tips, watch the video and get an idea of what you’re supposed to do on Diamond Digger Saga level 557.

Diamond Digger Level 557 Video

The video below demonstrates how I completed the level. It will show you what the objective of the level is and how you can complete it as well.

If the goal or layout of the current level is different compared to what you see in the video below, don’t hesitate to let us know in the comment section below and we’ll update the video.


Level played by Tobias Deamon

Diamond Digger Level 557 Tips

Note: The amount of moves you start the level with has been reduced from 29 to 27 making the level a bit more difficult. The strategy below still applies. Thank you for letting us know about the change Zizanie and Merit Neith.

Room 1: The issue with this room aren’t the Toys, collecting them is rather easy if you use the Line Blasts. The problem with this room is your Magic Orb. Since you need your Magic Orb charged for the next room you have to use as many Line Blasts as you can in this room. Before you advance to the next room have your Magic Orb is either charged or nearly charged.

Room 2: When your Magic Orb is charged use your Dynamite at the location marked with the icon to destroy the unbreakable blocks. After you’ve done that keep on using the Color Bursts that appear in the room to rescue the Toys and clear a path for the water to the drain. It’ll also help if you match large groups of diamonds to charge your Magic Orb with because you need to use your Dynamite again in the next room.

Room 3: While you’re clearing a path to the drain trigger the bottom three Cork Ninja blocks. Once you’ve done that match large groups of diamonds and when your Dynamite is available use it at the location marked with the icon (image 2). This will destroy the Cork Ninja block and rescue all the Toys at the same time. Once again, before advancing to the next room try to match large groups of diamonds to charge your Magic Orb with.

Room 4: There are two things you have to do in this room. First you have to trigger the Cork Ninja blocks as quickly as you can. The quicker you do this, the better. Secondly you have to charge your Magic Orb and when available use your Dynamite at the location marked with the icon (image 3). Only after you’ve used your Dynamite will you be able to effectively rescue the Toys.

If you have a tip, question or comment specific for Diamond Digger Saga level 557 we welcome you to leave a comment below!